The following is the first post in a series on how immersive reality technologies such as virtual reality and CAVE rooms are reaching a tipping point in the AEC industry. Check back during National Safety Week (May 2-6) for our next installment about using virtual reality to improve safety trainings.
Gunnar Skeie recently sent a building information model to the organizers of a workshop on immersive visualization technology for construction at Scalable Display Technologies. Only a week later, he was standing between a red sofa and a giant interactive panoramic computer screen mounted on an orange accent wall in Scalable’s lofted office space in Cambridge, Mass. Putting on the new HTC Vive virtual reality headset, Skeie’s mouth fell agape as he was instantaneously transported to a sun-splashed atrium with a four-story floating staircase. He craned his neck to observe the skylight overhead and instinctively reached out his hand to navigate around furniture. Skeie intently inspected every nook and cranny of the virtual version of a BIM model he spent a year crafting and could now see in an entirely new way.
“Mind blowing,” the virtual design in construction manager for Norwegian construction company Kruse Smith told us after pulling the VR goggles off his head as if he was coming up for air. “I was actually able to go into the atrium and see what the glass elevator shafts are going to look like.
“I’m sure our client would have loved it and the tenants would have loved it. To have that as a tool to communicate the design throughout the phases would be fantastic.”
While it only took the workshop’s organizers a few days to create this VR world, it would have taken months to convert a CAD, BIM or Revit model into a high-quality virtual reality experience for owners just a few years ago. And spending so much time on VR canabilized the time needed to design the physical structure itself. But this once laborious process has been streamlined by the advent of computer engines used for video game systems. New software programs that are quickly becoming more compatible with VR headsets are also making this process more feasible than ever.
Owners no longer have to try to imagine what it will be like to walk through their building based on drawings presented to them on a 2D computer screen that only their architects can fully decode. They can simply step inside the building by slipping on VR goggles. Owners could walk around a space, turn around and even look in another direction to gaze at what the views will be like from every vantage point. While a blueprint can give them the exact dimensions of a room, VR will given them a true sense of how big a room will feel.