High tech, low bar

No learning curve with these AEC innovations

Your workload is big enough already. You don’t want to spend a lot of time learning how to use a new tool. Of course, the up-front investment of time should translate into time savings down the road. Yet the reluctance to learn something new, along with other factors, can pose a big barrier to tech adoption.

So it’s welcome news when an innovation promises to improve practices or workflow without requiring a day to figure out how to use it. In that vein, we take a look at some new products with potential. These advances in familiar technology aim to improve upon things you already use, whether in the office, trailer, or job site.

A VR vision, easy to view

“For a technology to crack the mainstream,” wrote the New York Times in January, “there is an unspoken understanding: It shouldn’t make the people who use it want to throw up.” And yet, the Times reported, at the International CES trade show in Las Vegas, the presenters of one 3D headset made barf bags available to users, just in case. It seems that wearing virtual reality goggles can be not only disorienting but sometimes literally nauseating.

A new app called Building Conversation removes these barriers by putting virtual and augmented reality on a tablet or smart phone. Imagine an architect and a developer standing at the edge of an empty lot. The architect simply hands over an iPad; the developer aims it at the site; and a 3D vision of the tower appears on the screen, overlaid atop the real-life view. If their meeting takes place instead in a boardroom, the tablet can be pointed at the table, where, through the screen, a holographic model of the building appears. A contractor and subcontractor can use the app to virtually walk through a model of the building. In whichever mode users select, they can pan through or around the image as they move. No goggles—or barf bag—required.

There’s less of a “wow” factor than with an immersive headset, but the image is clear enough and the ease of use can’t be beat. Plus, by allowing stakeholders to literally share the vision, passing the tablet back and forth and looking at the same 3D image together, this twist on VR/AR technology brings back the human interaction that is essential in project development.

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Super Bowl shuffle: Stadiums of the future will feature interactive and civic spaces

Now that Peyton Manning and the Denver Broncos have won Super Bowl 50 in Levi’s Stadium, we wanted to take a moment to consider what the stadium that hosts Super Bowl 100 might look like.  

To say that the differences between Sunday’s Super Bowl and the first Super Bowl played 49 years ago were dramatic is clearly understated.

The 200-foot-by-48-foot 13HD LED video board high above the action was a stark contrast to Super Bowl I’s electronic scoreboard at the Los Angeles Coliseum. The halftime show featuring Coldplay, Beyoncé and Bruno Mars obviously had a ridiculously higher production value than trumpeter Al Hirt performing with marching bands from the University of Arizona and Grambling College. And Sunday’s four-hour game was so much longer than the first Super Bowl thanks to countless commercial breaks and instant replays. 

Otherwise, most fans at Levi’s Stadium in Santa Clara, Calif. essentially observed the “Big Game” the same way their parents and grandparents might have in 1967: from a static seat.

But that paradigm between a seated spectator and the playing field is shifting. And that shift will only become more dramatic during the course of the next 50 Super Bowls as new innovations begin to challenge the way we spectate sports. So in the afterglow of historic Super Bowl 50, we are exploring what the “fan experience” might look like in the stadiums of the future. Continue Reading ›