In honor of OSHA’s 2016 Safety Week, part two of our series on virtual reality in the construction industry focuses on, what else, safety. Click here to check out the first post in our series.
With all of the new virtual reality headsets hitting the marketplace these days, it’s easy to write off VR as child’s play. But the truth is that the magic of gaming has the potential to transform a number of industries, including construction. And safety is one of the most applicable use cases for anyone considering investing in this burgeoning technology. Imagine if a construction worker could be transported from the training room to the jobsite simply by putting on a headset. They could actually see a hoist tipping or feel themselves losing balance while walking across raised beams.
Being immersed in these dangerous scenes would no doubt plant a seed of caution in the worker’s mind before they even step on site. VR could encourage them to make thoughtful decisions virtually before they make a mistake in reality.
Due to weather conditions and other variables, a VR simulation could never depict a construction site 100 percent accurately. But virtual simulators have proven to be an effective training ground for police, Marines and pilots. A study conducted by the Navy found that student pilots using Microsoft’s Flight Simulator were 54 percent more likely to score above-average in real life flight tests.
Similarly, the latest virtual reality technologies could take construction industry safety trainings to the next level. While the critical but basic tenants of trainings would not change, such as tutorials, safety orientations, qualifications, etc., VR could raise the bar on the kinds of training companies could provide their workers to keep them and others safe. Here are some practical examples of how VR could augment traditional safety trainings:
- Workers inside the VR jobsite could be presented with a scenario in which they have to point out all the possible hidden dangers in front of them, such as live wires, misplaced ladders or a worker cutting a small piece of steel with his protective goggles on top of his hardhat and not over his eyes.
- If a real accident occurs on the job, it could be recreated virtually to teach workers how to avoid the same mistake twice. Only an animated avatar would suffer the consequences of unsafe acts on the jobsite. One example could be a worker setting up a swing stage. One side of the swing stage slips down and strikes his left shoulder causing a minor abrasion. Experiencing this in VR would teach workers how to avoid making this same mistake on a real project site.
- VR could also become a much more effective platform for teaching workers how to safely perform their daily duties in a virtual environment. This could include navigating confined spaces, safely setting up ladders, welding or preventing fires from breaking out on the job.
But the training room is not the only place VR can be valuable. VR could also be used to conduct safety inspections that are closely tied to scheduling. For example, the safety precautions for a specific task, such as erecting concrete precast planks, could be simulated weeks in advance before it is performed on the job so that everything is in place once construction begins.
While this is a tantalizing use case that could become a mainstay in the future, training is still the most practical and immediate use for VR when it comes to construction safety. Most people learn by doing, so oftentimes the most effective trainings drive home safety through real onsite scenarios and case studies. Using virtual reality to create a dynamic and lasting visual cue for construction workers would make all the difference in classroom safety trainings. Being immersed in dangerous situations virtually would surely cause workers to pause before engaging in an unsafe activity on a project site. And sometimes that short pause can be the difference between getting hurt — or worse — and staying safe.
This post was written by Suffolk Northeast’s Project Administrator Lindsay Davis. If you have questions, she can be reached at firstname.lastname@example.org. Suffolk National Safety Director Gary Cunningham and Suffolk Content Writer Justin Rice contributed to this post.